Skip to content
VVolpedia

Explore games. Discover guides.
Create, compare and play smarter.

About Volpedia & contact →

Find your world

Marvel RivalsMinecraftVALORANTFortniteRobloxAll gamesWiki & guides

Make your next move

Skin EditorCreator HubTier List MakerTournament BracketsSensitivity ConverterAll tools

Policies & support

privacycookiestermsguidelinescopyrightcontactreportaccount deletionprivacy settings
Independent fan reference. Game names and artwork belong to their owners.Not affiliated with or endorsed by any publisher.
Volpedia/Games/Slay the Spire/Guides/Relics and Boss Relic Tradeoffs
SLAY THE SPIRE / FULL WALKTHROUGH

Relics and Boss Relic Tradeoffs

A practical original guide to relics and boss relic tradeoffs, organized around actual Slay the Spire 1 decisions and the threats those decisions must solve.

FIVE-CHAPTER GUIDESlay the Spire 1Reviewed 2026-10-28
Original schematic Volpedia category artwork
OverviewCharacters4Cards80Relics30Potions15Maps10Bosses10Elites10Enemies10Events12Mechanics20Builds12Ascension9Progression10Modes6Guides20Tips20Tools2
OVERVIEW

What is Relics and Boss Relic Tradeoffs?

A practical original guide to relics and boss relic tradeoffs, organized around actual Slay the Spire 1 decisions and the threats those decisions must solve.

This reference covers gameplay decisions in the original Slay the Spire. Character-specific options and relic synergy can change how useful an item is, so consider your current deck, health, upcoming enemy and available resources before applying a strategy.

PRACTICAL STRATEGY

When and how to use it

Start with the first section of this walkthrough, apply its sequence in a real run, then adapt the recommendation to the cards, relics and map you actually received.

COMMON MISTAKES

What to avoid

Do not treat this as a predetermined perfect deck or guaranteed seed; enemy intents, card rewards, potion availability and path options change every run.

VOLPEDIA WALKTHROUGH

Step-by-step guide

01

Judge relics as run-specific systems

A relic is powerful because of the deck, future fights, and remaining floors, not because a tier list calls it universally strong. Shuriken and Kunai reward multiple attack plays, while Anchor makes early scaling turns safer. Track which triggers will realistically occur.

02

Understand energy relic constraints

Coffee Dripper removes resting, Fusion Hammer stops smithing, Sozu blocks future potion gains, and Ectoplasm blocks gold income. Each trade can be worth the energy, but only if you can survive the resulting limitations. A free energy symbol is never a free entire run.

03

Consider retention and randomness

Runic Pyramid lets you hold needed cards but may jam the hand with statuses and expensive cards. Snecko Eye changes card costs and favors expensive cards with extra draw. Neither is automatically correct in a tiny precision deck.

04

Route around relic strengths

Preserved Insect makes elite fights more attractive, Black Star improves elite reward density, and shop discounts matter when future merchant visits remain. Align route decisions with what the relic enables without exaggerating its effect.

05

Choose one boss reward over another

After bosses, look at your actual energy, defense, potion stock and scaling. A powerful new relic that removes your only source of healing may be worse than an ordinary option that keeps the deck consistent. Record the tradeoff and see whether the next act validates it.

CONTINUE ON VOLPEDIA

Related topics and walkthroughs

PROGRESSIONCard Unlocks

Character progress awards additional cards and relics in later runs.

TIPSChoose elites deliberately

Relics are worth risk only when current deck strength makes survival likely.

TIPSDo not force every synergy

An archetype works only if offered cards, energy, draw and relics support it.

MAPSMerchant Room

Shop allowing card buys, potion purchases, relics and removal depending on stock.

MAPSRest Site

Campfire node offering Rest or Smith, with other actions possible from certain relics.

BUILDSSilent Shiv Tempo

Plays many low-cost attacks, using Accuracy and play-count relics to scale.

RELICSBlack Star

Elite enemies award an extra relic.

Back to Guides
ON THIS PAGEFull walkthrough · Original titleAll Guides Guides Tips SIMILAR REFERENCESCard Unlocks Choose elites deliberately Do not force every synergy Merchant Room Rest Site

Independent Volpedia editorial resource, not affiliated with Mega Crit. Original game (Slay the Spire 1), reviewed 2026-10-28. Slay the Spire 2 has separate rules, cards and characters and is not included here. Category graphics are original conceptual illustrations, not game screenshots or actual card artwork. Detailed numerical card costs, damage, upgrade effects and drop percentages are omitted where not individually checked. Editorial verification records are stored separately from public articles.

VVolpediaEXPLORE. CREATE. PLAY.
GamesWikiToolsCommunity
⌘ / Ctrl K
Community