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Volpedia/Games/Slay the Spire/Guides/Ironclad Complete Character Guide
SLAY THE SPIRE / FULL WALKTHROUGH

Ironclad Complete Character Guide

A practical original guide to ironclad complete character guide, organized around actual Slay the Spire 1 decisions and the threats those decisions must solve.

FIVE-CHAPTER GUIDESlay the Spire 1Reviewed 2026-10-28
Original schematic Volpedia category artwork
OverviewCharacters4Cards80Relics30Potions15Maps10Bosses10Elites10Enemies10Events12Mechanics20Builds12Ascension9Progression10Modes6Guides20Tips20Tools2
OVERVIEW

What is Ironclad Complete Character Guide?

A practical original guide to ironclad complete character guide, organized around actual Slay the Spire 1 decisions and the threats those decisions must solve.

This reference covers gameplay decisions in the original Slay the Spire. Character-specific options and relic synergy can change how useful an item is, so consider your current deck, health, upcoming enemy and available resources before applying a strategy.

PRACTICAL STRATEGY

When and how to use it

Start with the first section of this walkthrough, apply its sequence in a real run, then adapt the recommendation to the cards, relics and map you actually received.

COMMON MISTAKES

What to avoid

Do not treat this as a predetermined perfect deck or guaranteed seed; enemy intents, card rewards, potion availability and path options change every run.

VOLPEDIA WALKTHROUGH

Step-by-step guide

01

Core identity and starter relic

Ironclad recovers HP after combat through Burning Blood, giving modest room to learn. Bash provides Vulnerable to amplify attacks. The class can turn Strength into repeated hits, Exhaust into draw and defense, or huge Block into damage. A strong run commits to whichever pieces are actually offered.

02

Act I attack and elite checks

Gremlin Nob punishes playing many Skills, Lagavulin rewards setup before waking, and Sentries put Dazed into the deck. Cards like Pommel Strike or Uppercut help immediately; expensive cards with no energy support often do not. Track real HP instead of assuming Burning Blood refunds all mistakes.

03

Strength and burst path

Inflame is a steady Strength source, Demon Form scales in long fights, and Limit Break magnifies existing Strength. Whirlwind and other multi-hit cards exploit the bonus particularly well. Do not build only around a rare Strength package if the card rewards instead provide Block or Exhaust.

04

Exhaust and defense path

Corruption allows rapid Skill plays at the cost of exhausting them; Feel No Pain adds Block and Dark Embrace provides draw from exhaust triggers. These systems can lead to decisive turns, but the deck still needs a way to win before exhausting its final useful defenses. Barricade and Body Slam represent an alternative plan that converts reliable Block into offense.

05

Boss planning and common errors

Against The Champ, set up enough scaling before a dangerous phase change; against Awakened One, question whether each Power is worth its cost. Beat of Death at the Heart requires defense that can survive repeated plays. Avoid automatically taking high-cost attacks, ignoring the damage plan, or treating the starter relic as permission to take unlimited elite fights.

CONTINUE ON VOLPEDIA

Related topics and walkthroughs

GUIDESSilent Complete Character Guide

A practical original guide to silent complete character guide, organized around actual Slay the Spire 1 decisions and the threats those decisions must solve.

GUIDESComplete Beginner Walkthrough

A practical original guide to complete beginner walkthrough, organized around actual Slay the Spire 1 decisions and the threats those decisions must solve.

GUIDESIronclad Exhaust and Strength Builds

A practical original guide to ironclad exhaust and strength builds, organized around actual Slay the Spire 1 decisions and the threats those decisions must solve.

GUIDESAct I Pathing and Elite Preparation

A practical original guide to act i pathing and elite preparation, organized around actual Slay the Spire 1 decisions and the threats those decisions must solve.

GUIDESAct II Multi-Enemy Survival

A practical original guide to act ii multi-enemy survival, organized around actual Slay the Spire 1 decisions and the threats those decisions must solve.

GUIDESAct III and Final Boss Planning

A practical original guide to act iii and final boss planning, organized around actual Slay the Spire 1 decisions and the threats those decisions must solve.

GUIDESAct IV and Corrupt Heart Strategy

A practical original guide to act iv and corrupt heart strategy, organized around actual Slay the Spire 1 decisions and the threats those decisions must solve.

Back to Guides
ON THIS PAGEFull walkthrough · Original titleAll Guides Guides Tips SIMILAR REFERENCESSilent Complete Character Guide Complete Beginner Walkthrough Ironclad Exhaust and Strength Builds Act I Pathing and Elite Preparation Act II Multi-Enemy Survival

Independent Volpedia editorial resource, not affiliated with Mega Crit. Original game (Slay the Spire 1), reviewed 2026-10-28. Slay the Spire 2 has separate rules, cards and characters and is not included here. Category graphics are original conceptual illustrations, not game screenshots or actual card artwork. Detailed numerical card costs, damage, upgrade effects and drop percentages are omitted where not individually checked. Editorial verification records are stored separately from public articles.

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